This play pattern puts an enormous stress on opposing removal spells because now the opponent has to kill nearly every creature you play or risk losing to your combo
That gives us bird powerhouses like Derevi, Empyrial Tactician, Falco Spara, Pactweaver, and the bird of birds, Birds of Paradise provides us with access to birds-matter staples like Soulcatchers' Aerie, Flurry of Wings, and Tawnos, the Toymaker and, of course, green brings some of the best land ramp and landfall cards, with staples like Scute Swarm and Tatyova, Benthic Druid: And that's just looking at existing cards Final Fantasy has a good chunk of new bird and landfall toys to play with
This allows for explosive turns, infinite combos, and a lot of sustainability with how much life you can gain
White Its been a running joke that white is lacking in card draw
If they notice something off with your design, they might reach out to verify changes
This duo is very strong with the card flowing fun times